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SBuilder Compile?

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62
Country
england
Hello all.

I have turned away from creating Airport background polygons and started looking into photoreal scenery creation. I followed a tutorial for creating photoreal scenery and got the photo into SBuilder and compiled it but I cant seem to find where SBuilder compiled it to. Can someone help me? As always any tips are much appreciated.

Thanks,
Ryan
 
Open your project in SBuilder.

Click on File > Properties.

Look on the Folders tab.

IIRC photo scenery gets compiled to the secondary folder.

Make sure to remember to check the "Copy files to BGL folders" when you compile.

cheers,
Lane
 
Ok, I did that and when I look in the folder it should have compiled to, there is nothing there. Also when I click compile, nothing is checked and it is all grey. I will take a screenshot so you can have a look.
 

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Nothing is checked because you haven't selected anything to compile.

SBuilder doesn't automatically compile everything in the project. You have to select what you want compiled.

Takes a bit to get used to yet is kinda nice when your project has many different types of elements and you only change one.

Then you can choose to only compile the one you edited.

You can select elements by clicking on the, lassoing them or using the menus.

cheers,
Lane
 
But before you can select anything to compile you need to make something to compile so you need to click the "Photo" button and define tiles first. Tiles must fall completely within the imagery coverage which means you'll have some around the edges that won't make it into the photoreal. You should be aware that SBuilder9 does not create an SDK compliant photoreal like SBuilderX does. You will end up with textures in Scenery\World\Texture because they won't work in a normal texture folder associated with your scenery. SBuilder9's photoreals are actually textured polys compiled with scasm.exe rather than the SDK-supplied resample.exe tool. To my knowledge they can't be annotated for autogen.

If I were you I'd get the FS9 Terrain SDK from the "Resources" link at the top of the page and use it to create an SDK-compliant photoreal instead. The SDK includes a Niagra Falls sample you can play with to see how it works, then you can just substitute your Vashon imagery, recalculate the values in the .inf, and compile your photoreal with resample.exe which is included in the SDK. After that you can download the autogen SDK from the same place and annotate trees & houses onto your photo.
 
Last edited:
Sorry for late reply. Have been away for a couple of days.
LaneStreet, even when I select things to compile, it still shows up blank.
JRobinson, sounds like a plan. I'll have a go at that. Thanks,

Ryan
 
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