- Messages
- 15
Hello everyone. New to the scenery design here. 
I had been looking for a good way of exporting photographic terrain with a decent resolution (resampler isn't sharp enough for my taste) so I gave SBuilder a try.
For some reason however, when compiling 2.4 or 1.2 m resolution photo terrain (the BGL, the textures export just fine) SBuilder crashes. This does not happen when exporting as a VTP photo.
Also, I have tried increasing the resolution of textures in order to have a better definition when using a resampler type mesh, there is an improvement but it is hardly worth the additional space it consumes. Is there a way other than SBuilder and resampler, to make photoreal terrain? I have seen mentions of modeling it by hand with gmax and using DEM Tiff files as displacement maps but I tend to find that a bit baffling. Is there a fourth option to do this?
I had been looking for a good way of exporting photographic terrain with a decent resolution (resampler isn't sharp enough for my taste) so I gave SBuilder a try.
For some reason however, when compiling 2.4 or 1.2 m resolution photo terrain (the BGL, the textures export just fine) SBuilder crashes. This does not happen when exporting as a VTP photo.
Also, I have tried increasing the resolution of textures in order to have a better definition when using a resampler type mesh, there is an improvement but it is hardly worth the additional space it consumes. Is there a way other than SBuilder and resampler, to make photoreal terrain? I have seen mentions of modeling it by hand with gmax and using DEM Tiff files as displacement maps but I tend to find that a bit baffling. Is there a fourth option to do this?