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Morn'n Folks,
I'm new around here and I've read through some of the SBuilder tutorials I could find... I am working on my first scenery project and I've figured out how to modify some of the landclass files around my project... So - I guess that means I have SBuilder installed properly and it seems to be working... Now I need trim an edge off my base/default grass texture that defines the actual size of the airport... I've figured out how to create Polys matched to the required respective coordinates in FS9... I'm assuming it need to be some type of exclusion area to trim the base airport texture... I selected "Add All" layers but it didn't work...
Any ideas as to how I can perform this task or what I am doing wrong ???
Is there any way to actually see default airport base texture ???
I may need to add real estate in another area - so is the process similiar - and - how do I figure out how to get an exact texture match for the existing base texture ???
Appreciate any help offered...

Regards,
Scott
I'm new around here and I've read through some of the SBuilder tutorials I could find... I am working on my first scenery project and I've figured out how to modify some of the landclass files around my project... So - I guess that means I have SBuilder installed properly and it seems to be working... Now I need trim an edge off my base/default grass texture that defines the actual size of the airport... I've figured out how to create Polys matched to the required respective coordinates in FS9... I'm assuming it need to be some type of exclusion area to trim the base airport texture... I selected "Add All" layers but it didn't work...
Any ideas as to how I can perform this task or what I am doing wrong ???
Is there any way to actually see default airport base texture ???
I may need to add real estate in another area - so is the process similiar - and - how do I figure out how to get an exact texture match for the existing base texture ???
Appreciate any help offered...
Regards,
Scott