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Hi All! I'm attempting to generate huge vector scenery areas from GIS data.
The process is as follows:
The results look spectacular, if it was not for some compilation issues. Take a look at the following LWM BGL:
There is a HUGE square that is not supposed to be there. Also, the tiny black square near the top-left corner of said huge blue square seems to contain a lot of overlapping random polys, apparently land masks since they show up green in LWMViewer. The's no land masks in the project file at all! SCASM is having issues here. I wish I could use BGLComp instead...
Any hints?
The process is as follows:
- Elaborate GIS data in QGIS
- IMport Shapefile in SBuiolderX
- Export as BLN
- LOad in SBuilder 2.05
- compile chunks of data
The results look spectacular, if it was not for some compilation issues. Take a look at the following LWM BGL:
There is a HUGE square that is not supposed to be there. Also, the tiny black square near the top-left corner of said huge blue square seems to contain a lot of overlapping random polys, apparently land masks since they show up green in LWMViewer. The's no land masks in the project file at all! SCASM is having issues here. I wish I could use BGLComp instead...
Any hints?


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