Rotornut44
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I'm no stranger to SBuilderX and it's crashes. I have put up with them for over 7 years now, but it's starting to get to a point where my projects are getting more detailed and thus each crash slows me down more and more.
The crashes I deal with 99% of the time are directly correlated to the tile servers in some way. Which server doesn't really matter. I have quite a few and they all seem to trigger a crash sooner or later. I thought it could have something to do with available memory being expended, but I have seen crashes happen after panning around for 10 minutes and I have seen crashes happen seconds after loading a tile server map.
[To be clear, I'm just talking about loading a background map and panning around, at the moment. I'm not talking about using the tile server to create a photo real image!]
Has anyone experienced this same issue? Even better, has anyone found a solution to this issue? I have a feeling this probably originates someplace deep in the code of SBuilderX itself, but I don't have the needed experience to dig through the github source code.
-Chris
The crashes I deal with 99% of the time are directly correlated to the tile servers in some way. Which server doesn't really matter. I have quite a few and they all seem to trigger a crash sooner or later. I thought it could have something to do with available memory being expended, but I have seen crashes happen after panning around for 10 minutes and I have seen crashes happen seconds after loading a tile server map.
[To be clear, I'm just talking about loading a background map and panning around, at the moment. I'm not talking about using the tile server to create a photo real image!]
Has anyone experienced this same issue? Even better, has anyone found a solution to this issue? I have a feeling this probably originates someplace deep in the code of SBuilderX itself, but I don't have the needed experience to dig through the github source code.
-Chris