• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

SBuilderX and Landclass draw order

Messages
17
Country
unitedstates
Hi all,

I am using SBuilderX to place some landclass around a scenery I am developing. But I run into issues when it comes to the layering of the landclass. They appear in the correct order in SBuilderX and in the TmfViewer, but in the sim they are not in the correct order. I am not using any 3rd party landclass scenery, just default. I have used FSXKML in the past and did not have the issue, but I think SBuilderX makes selecting the landclass textures a lot easier. Has anyone else had this issue?

FSX SP2, Win 7

-Cliff
 
Some screenshots

Here are some screenshots showing the problem at hand. The triangles on the right show the incorrect draw order in the sim.

SBuilderX v 3.13:
SBuilderX313.jpg

TmfViewer:
TmfViewer.jpg

In the Sim (FSX):
FSX.jpg
 
Go into SBuilderX and hit File | Export as SBX, then zip that SBX file up and attach it in another post.
 
Here it is. I tried making the same test using FSXKML and I had the same result. Looked good in FSXKML and in TmfViewer, wrong order in the sim. I took another look at one of the tutorials and it looks like in the screenshots that they are not overlapping the landclasses, just making them all separately next to each other. I've continued on with that approach but would like to know if the layering is effective in the sim, or more hit or miss?
 

Attachments

The display order of polygon FSX vectors in the sim is random in nature, as told to us by the Aces team long ago. Rather than overlapping the polys, you'll have to trim them to make them butt each other.

Dick
 
Back
Top