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FSX SbuilderX - Blends-Mask

NGX

Messages
302
Country
germany
Hello,

I don´t get my blend-mask to work with SbuilderX. On the pic you can see where are my problems. I have a few red spots and I can still see the water from the image where should be the FSX default water (see the red line for example).

I already have succesfully used blendmasks with maps2.bgl. I don´t know why it doesn´t work correctly here. It must have something to do with my .tif generation, I guess. I made the .tif from original bmp. It has 8 bit. Is there also a need for special resolution or something else? I saw that autogenerated Map2.bgl .tif´s have a resolution of 4096x4096.

Any help is very appreciated!

Thank you!

blendmask81ur5.jpg
 
The blendmask should be the same size in pixels as the original source.

The blendmask file size would normally be 1/3 the size of the source file, as it should contain 8 bits vs. 24 bits for the source.

It's just my way of working, but any blendmask I made/make gets run through IrfanView before use. Irfanview has a keystroke combo for changing to grayscale and then for saving. Some times, other editing programs get real close to what Resample needs, but IrfanView spitting out the file works all the time for me.

You should see the pink/red areas disappear if you remove the NullValue line from the INF file and manually compile the file, IIRC? :rolleyes:
 
Thank you for your help!

What exactly do I have to do when I open the blendmask with IrfanView? Is just saving enough?
 
Hmm,

removing the the NullValue line from the INF file solved the whole problem. pink/red areas are disappeared and now the water is correct shown.

What is the NullValue line for? In the INF files which maps2bgl generates there is also that NullValue line but I never had have such problems.
 
A NullValue tells the compiler to not process (include in the file) any area that matches the value given. NullValue=1,1,1 is pure white, if I remember correctly? Pure White is a valid color (isn't it?), so why disregard it? Then when coupled with a blendmask, it tends to introduce those nasty pink/red spots.

Sounds like you're back to working, rather than debugging! :D
 
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