Hello,
I don´t get my blend-mask to work with SbuilderX. On the pic you can see where are my problems. I have a few red spots and I can still see the water from the image where should be the FSX default water (see the red line for example).
I already have succesfully used blendmasks with maps2.bgl. I don´t know why it doesn´t work correctly here. It must have something to do with my .tif generation, I guess. I made the .tif from original bmp. It has 8 bit. Is there also a need for special resolution or something else? I saw that autogenerated Map2.bgl .tif´s have a resolution of 4096x4096.
Any help is very appreciated!
Thank you!
I don´t get my blend-mask to work with SbuilderX. On the pic you can see where are my problems. I have a few red spots and I can still see the water from the image where should be the FSX default water (see the red line for example).
I already have succesfully used blendmasks with maps2.bgl. I don´t know why it doesn´t work correctly here. It must have something to do with my .tif generation, I guess. I made the .tif from original bmp. It has 8 bit. Is there also a need for special resolution or something else? I saw that autogenerated Map2.bgl .tif´s have a resolution of 4096x4096.
Any help is very appreciated!
Thank you!

