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Hi,
I have made a simple object library using 2 mdl files and using LibraryCreatorXML_203. It successfully compiled the object library to a bgl.
Now I need to import this to SBX to place it, so I made a new file named egbblibrary in C:\Program Files (x86)\SBuilderX313\LibObjects which is where the JPEG images went as requested in the instructions in the 'object.txt' file in sbx.
After this I edited the 'object.txt' file in C:\Program Files (x86)\SBuilderX313\LibObjects to include the line:
include=FSX_airport_objects.txt
include=FSX_animals.txt
include=FSX_autogen.txt
include=FSX_bridges.txt
include=FSX_buildings.txt
include=FSX_gameobjects.txt
include=FSX_generic.txt
include=FSX_hazards.txt
include=FSX_landmark.txt
include=FSX_missionobjects.txt
include=FSX_vehicles_aircraft.txt
include=FSX_vehicles_airport.txt
include=FSX_vehicles_land.txt
include=FSX_vehicles_water.txt
include=FSX_waterobjects.txt
include=egbblibrary.txt
and then saved this back in the same location.
Then I created my text file that contains the GUID and name of the 2 MDL objects I currently want in the object library. I looked at the default object library text files and found them in this format:
[FSX_buildings]
{8747280b-0769-4340-95f1-dc7da70cdc88} 2 236 222 1 gen_ampitheater
{5556330d-a612-4a51-a220-440f35a97112} 2 172 248 1 gen_amusementpark
{4ee46d45-c0ed-4db9-9d3e-6e0cd94ae5d8} 2 74 40 1 gen_barn01
{8ebb0ba5-9f81-4cae-8c78-c23b96e01ff4} 2 318 318 1 gen_dome01
{51aa12d6-ae0f-49e6-a916-6dbcd81cf402} 2 50 24 1 gen_elevator01
{5b479fb1-d134-4060-aac3-fe80e1ba5286} 2 85 43 1 gen_factory01
{a0f21144-1921-401e-a2eb-7b8763e1a1bc} 2 69 134 1 gen_ferryterminal
{78217ab4-76d2-46e3-8438-57ad27e6ed6d} 2 10 10 1 gen_hutopen
{ad4f1f5a-de8b-45a5-bc27-3e85f5670227} 2 10 10 1 gen_hutwalled
{0e9712ce-5cf0-4648-8c75-45c4518ffa83} 2 240 148 1 gen_refinery01
{be7fa036-6133-48cd-b3a3-bdc339e6ab35} 2 8 14 1 lighthouse1
{8b63a054-b32e-415d-9884-258008444268} 2 8 8 1 lighthouse2
{de00535c-5e8c-4cc0-932f-e82355a37412} 2 14 12 1 lighthouse3
{c545a292-e2ec-11d2-9c84-00105a0ce62a} 2 136 64 1 sco_statecapital1
{c545a293-e2ec-11d2-9c84-00105a0ce62a} 2 112 112 1 sco_statecapital2
{c545a294-e2ec-11d2-9c84-00105a0ce62a} 2 76 40 1 sco_statecapital3
I then wrote MY object library text file like this:
[egbblibrary]
{69707CE8-7E08-4FF8-BCE7-A1C44D6EEEB8} road sign
{968245B2-F682-486E-BAFE-D8831FC0F12C} m6 light
The only difference I have found is that there are numbers at the end of the GUID in the defaults but not in mine. What are they? Maybe important? But the error: cannot find/ process the file egbblibrary.txt makes it seem like it's placed wrong?
Anyone got any ideas? Thanks so much if you can help.
Lewis
I have made a simple object library using 2 mdl files and using LibraryCreatorXML_203. It successfully compiled the object library to a bgl.
Now I need to import this to SBX to place it, so I made a new file named egbblibrary in C:\Program Files (x86)\SBuilderX313\LibObjects which is where the JPEG images went as requested in the instructions in the 'object.txt' file in sbx.
After this I edited the 'object.txt' file in C:\Program Files (x86)\SBuilderX313\LibObjects to include the line:
include=FSX_airport_objects.txt
include=FSX_animals.txt
include=FSX_autogen.txt
include=FSX_bridges.txt
include=FSX_buildings.txt
include=FSX_gameobjects.txt
include=FSX_generic.txt
include=FSX_hazards.txt
include=FSX_landmark.txt
include=FSX_missionobjects.txt
include=FSX_vehicles_aircraft.txt
include=FSX_vehicles_airport.txt
include=FSX_vehicles_land.txt
include=FSX_vehicles_water.txt
include=FSX_waterobjects.txt
include=egbblibrary.txt
and then saved this back in the same location.
Then I created my text file that contains the GUID and name of the 2 MDL objects I currently want in the object library. I looked at the default object library text files and found them in this format:
[FSX_buildings]
{8747280b-0769-4340-95f1-dc7da70cdc88} 2 236 222 1 gen_ampitheater
{5556330d-a612-4a51-a220-440f35a97112} 2 172 248 1 gen_amusementpark
{4ee46d45-c0ed-4db9-9d3e-6e0cd94ae5d8} 2 74 40 1 gen_barn01
{8ebb0ba5-9f81-4cae-8c78-c23b96e01ff4} 2 318 318 1 gen_dome01
{51aa12d6-ae0f-49e6-a916-6dbcd81cf402} 2 50 24 1 gen_elevator01
{5b479fb1-d134-4060-aac3-fe80e1ba5286} 2 85 43 1 gen_factory01
{a0f21144-1921-401e-a2eb-7b8763e1a1bc} 2 69 134 1 gen_ferryterminal
{78217ab4-76d2-46e3-8438-57ad27e6ed6d} 2 10 10 1 gen_hutopen
{ad4f1f5a-de8b-45a5-bc27-3e85f5670227} 2 10 10 1 gen_hutwalled
{0e9712ce-5cf0-4648-8c75-45c4518ffa83} 2 240 148 1 gen_refinery01
{be7fa036-6133-48cd-b3a3-bdc339e6ab35} 2 8 14 1 lighthouse1
{8b63a054-b32e-415d-9884-258008444268} 2 8 8 1 lighthouse2
{de00535c-5e8c-4cc0-932f-e82355a37412} 2 14 12 1 lighthouse3
{c545a292-e2ec-11d2-9c84-00105a0ce62a} 2 136 64 1 sco_statecapital1
{c545a293-e2ec-11d2-9c84-00105a0ce62a} 2 112 112 1 sco_statecapital2
{c545a294-e2ec-11d2-9c84-00105a0ce62a} 2 76 40 1 sco_statecapital3
I then wrote MY object library text file like this:
[egbblibrary]
{69707CE8-7E08-4FF8-BCE7-A1C44D6EEEB8} road sign
{968245B2-F682-486E-BAFE-D8831FC0F12C} m6 light
The only difference I have found is that there are numbers at the end of the GUID in the defaults but not in mine. What are they? Maybe important? But the error: cannot find/ process the file egbblibrary.txt makes it seem like it's placed wrong?
Anyone got any ideas? Thanks so much if you can help.
Lewis



