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Hallo Gents! 
My question is: is it possible to compile my own textures with SbuilderX in to FSX?
I've allready tryed smthn:
I have made a Polygon and then i opend it's properties, and there i've done this:
But when i've compiled it into FSX i couldn't see my textures
So my question is:
Thx for your help guys!
This is a great forum
My question is: is it possible to compile my own textures with SbuilderX in to FSX?
I've allready tryed smthn:
I have made a Polygon and then i opend it's properties, and there i've done this:
But when i've compiled it into FSX i couldn't see my textures
So my question is:
- Is this possible
- If yes, how?
Thx for your help guys!
This is a great forum

