Hi experts....
I'm having some issues getting SBuilderX to compile my scenery.
I'm working on a relatively small-scale airport project, and I'm aiming to use photoreal textures as the basis.
I've created a "Map" in SBX, it is calibrated, and seems to be ready to go.
When I select the map, (or when I select all SBX objects)... followed by a visit to the compile area, the "photo scenery" option in the compile window remains grayed out and unavailable. SBX tells me I must select something before it will compile... even though the map appears selected.
The map object is highlighted with a green border, and corner vertices are red. I cannot figure out how to get it to be recognized as selected for the compiler. Under the "Select" menu item, the "All Maps" option appears highlighted, too.
I'm at a loss - Can anyone lend a hand?
-Greg
I'm having some issues getting SBuilderX to compile my scenery.
I'm working on a relatively small-scale airport project, and I'm aiming to use photoreal textures as the basis.
I've created a "Map" in SBX, it is calibrated, and seems to be ready to go.
When I select the map, (or when I select all SBX objects)... followed by a visit to the compile area, the "photo scenery" option in the compile window remains grayed out and unavailable. SBX tells me I must select something before it will compile... even though the map appears selected.
The map object is highlighted with a green border, and corner vertices are red. I cannot figure out how to get it to be recognized as selected for the compiler. Under the "Select" menu item, the "All Maps" option appears highlighted, too.
I'm at a loss - Can anyone lend a hand?
-Greg
Last edited:
