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Hi,
Sorry but I am afraid I need some help here.
I spent the best part of a rainy afternoon trying to make a photoreal texture fit a GSU surface and to convert it into a ground polyygon with the help of Arno's ground polygon wizzard.
The latter is not the problem but to match the texture in GSU is a crime against humanity (well, mine at least
).
Has anyone come up with an easier way than the "positioning" in GSU because whatever I do I always get a distorted texture (either the length is off or the width is off or it is distorted). I thought that simply scale the picture down and rotate somewhat, would work, but doing so distorts the texture.
Maybe I am doing something wrong?
PS Just spent an hour looking for an answer on the GSU help fora but no luck.
Sorry but I am afraid I need some help here.
I spent the best part of a rainy afternoon trying to make a photoreal texture fit a GSU surface and to convert it into a ground polyygon with the help of Arno's ground polygon wizzard.
The latter is not the problem but to match the texture in GSU is a crime against humanity (well, mine at least
Has anyone come up with an easier way than the "positioning" in GSU because whatever I do I always get a distorted texture (either the length is off or the width is off or it is distorted). I thought that simply scale the picture down and rotate somewhat, would work, but doing so distorts the texture.
Maybe I am doing something wrong?
PS Just spent an hour looking for an answer on the GSU help fora but no luck.
