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scaling and rotating textures in GSU

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5,214
Hi,

Sorry but I am afraid I need some help here.
I spent the best part of a rainy afternoon trying to make a photoreal texture fit a GSU surface and to convert it into a ground polyygon with the help of Arno's ground polygon wizzard.
The latter is not the problem but to match the texture in GSU is a crime against humanity (well, mine at least :)).
Has anyone come up with an easier way than the "positioning" in GSU because whatever I do I always get a distorted texture (either the length is off or the width is off or it is distorted). I thought that simply scale the picture down and rotate somewhat, would work, but doing so distorts the texture.
Maybe I am doing something wrong?

PS Just spent an hour looking for an answer on the GSU help fora but no luck.
 
Hi,

When you just two pins for scale along one access and rotate, you should not get distortion. But don't touch the other pins :). I am assuming you use fixed pins mode here.
 
Hello Arno,

Yes, I did as you said.
But the result is like this (see screenshot).
(It is just a test. No real highres textures applied yet)
 
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