I don't see any real evidence that developers drive sales, myself. I don't see a lot of, "I'll buy MSFS when I know there is a plethora of rich, multi sourced content for it." What I generally see, is people using their parents credit card to add one more title to their incredible variety of X Box entertainment.
I do see salesmen telling developers that developers drive sales, which has the added benefit of not discouraging casual users, while simultaneously encouraging sales to developers and I think the absolute most obvious evidence, that new, casual users drive sales far more effectively than do developers, is the X Box integration update.
If there could be a more effective slap in the face, to the developer community, than say, closing the ACES studio (more on this below) while the simulator was still in development, it might be suspending, or destroying a years worth of 3rd party development, in the hopes X Box users would flood the terminal and it is my belief that the flood did not bring the glut of new capital that could have financed clearing all the numerous glitches we still face
from an update to bring this capital, that was compelled upon us over a month ago.
If a month is too short a timespan for one to critically examine the promise to support devs, we can consider the dysfunctional AI traffic toolbox, the just implemented and woefully buggy visual effects editor and the whole piggyback support system at the MS Dev site, where developers with good reviews get elevated status...that we are supposed to assume eventually allows these gifted people to ask questions of the actual Microsoft developers?
What I see, is a desire to appeal to as diverse a crowd as possible. The Counterstrike and Madden Football cliques are pretty closed ranks. The flyboys, the dreamers, the sci fi nuts, the tinkerer nerds, these people need to be branded together into "flight simmers."
For our sub genus, the tinkerers, they throw together a few of the actual development tools, put a slick GUI on them and call it SDK. In FSX, this worked convincingly, because MS only troubled themselves to model LAX, CDG, Heathrow and Gatwick, leaving the rest of the world to the developers. In MSFS, the eye candy makes the discrimination a little harder to see.
I can remember, that when I saw the promotional video with the camera view over the Embarcadero and all the Hornblower yachts and dinner cruise ships, had been "supplanted" by tuna seiners, I thought, "really? You stopped there?" At that moment, I knew there was no
real place for developers. It took me a while to articulate my feeling, but finally I got it. It was as if to say, "it is not at all obvious that factory fishing would have been replaced by tourism decades ago in the SF Bay Area, this location is
complete, it is in our promo video ffs - but go ahead and improve on that and make a living selling corrections to our oversight," as if.
It seems more like lip service from them than anything else.
Well, if it looks like a
and we are still calling it support, that is the essence of simulation.
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ACES STUDIO
FSX was first released in 2006, the "bgl" format is named for Bruce Artwick Organization, then disbanded in 2009. FSX:SE released in 2014.
By this timeline, Asobo has another two years before MS dissolves
that relationship.