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Hi Arno;
In sceneproc we can place multiple objects at random by adding more than one guid.
What about the same but for simobjects?
This code below will add one simobject on the type-testpoint the mysimobject will be placed on all points with the attribute type=testpoint.
CreateXMLSimObject|type="testpoint"|mysimobject|0|0|0|1
how about if you have multiple points shapefile and 20 simobjects you like to be added at random:
apparently this modified code for simobjects xml creation do not work and
CreateXMLSimObject|type="testpoint"|mysimobject;mysimobject2;mysimobject3|0|0|0|1
the container name on the xml will show as: mysimobject;mysimobject2;mysimobject3 because sceneproc do not pick at random.
Is it possible to do it in sceneproc; ?
tx
In sceneproc we can place multiple objects at random by adding more than one guid.
What about the same but for simobjects?
This code below will add one simobject on the type-testpoint the mysimobject will be placed on all points with the attribute type=testpoint.
CreateXMLSimObject|type="testpoint"|mysimobject|0|0|0|1
how about if you have multiple points shapefile and 20 simobjects you like to be added at random:
apparently this modified code for simobjects xml creation do not work and
CreateXMLSimObject|type="testpoint"|mysimobject;mysimobject2;mysimobject3|0|0|0|1
the container name on the xml will show as: mysimobject;mysimobject2;mysimobject3 because sceneproc do not pick at random.
Is it possible to do it in sceneproc; ?
tx
