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OK folks this week's build can be gotten from here:
www.scruffyduck.co.uk/files/sde_test_61217.zip
This has the following updates from the last build:
Fixed - Problems with XML code getting comma decimal separator for some objects when the culture calls for a comma separator.
Fixed - not reading all the Com codes and not reading them correctly
Fixed - problem with Marker BackCourse name
Fixed - bunch of smaller odds and ends
Added - De-compile/Compile Approaches
Added - de-compile/compile of FSX additional SceneryObject Flags
Added - Context Menu for Tree view. currently contains delete but will eventually contain context sensitive add options.
Added - Hex View of most scenery objects displayed below XML pane
Updated - XML Coding methods
Updated - The way that SDE generates and makes object trees available
Main change is the addition of approaches. I don't understand them
But I think that SDE de-compiles and compiles them now. Perhaps someone who knows can let me know. I have found the hex display useful for understanding some of the objects. It is available from the engine so I thought to display it.
I guess I need to caution people that this tool is currently capable of doing harm to your FSX set-up. Make sure that you do not overwrite any default or other bgls which are important to you. Also there is no limits checking in the engine at the moment - it relies on BGLComp to spit out what it does not like. You can compile out sections of a file such as an airport but make sure that you select something that can be compiled as a stand alone otherwise the compiler will throw a lot of errors - you have been warned
All feedback much appreciated. I think that I have now managed to remove any XML generation which will generate comma separators.
www.scruffyduck.co.uk/files/sde_test_61217.zip
This has the following updates from the last build:
Fixed - Problems with XML code getting comma decimal separator for some objects when the culture calls for a comma separator.
Fixed - not reading all the Com codes and not reading them correctly
Fixed - problem with Marker BackCourse name
Fixed - bunch of smaller odds and ends
Added - De-compile/Compile Approaches
Added - de-compile/compile of FSX additional SceneryObject Flags
Added - Context Menu for Tree view. currently contains delete but will eventually contain context sensitive add options.
Added - Hex View of most scenery objects displayed below XML pane
Updated - XML Coding methods
Updated - The way that SDE generates and makes object trees available
Main change is the addition of approaches. I don't understand them

I guess I need to caution people that this tool is currently capable of doing harm to your FSX set-up. Make sure that you do not overwrite any default or other bgls which are important to you. Also there is no limits checking in the engine at the moment - it relies on BGLComp to spit out what it does not like. You can compile out sections of a file such as an airport but make sure that you select something that can be compiled as a stand alone otherwise the compiler will throw a lot of errors - you have been warned

All feedback much appreciated. I think that I have now managed to remove any XML generation which will generate comma separators.