First enabled XML visibility properties for scenery MDL objects. Now it does not work.
For example create a additional XML tags for scenery objects to modeldef.xml on a par with "Standard" that’s can control some parameters like if{
It can be needed to create some seasonal objects like snowdrift or some winter technics.
Second to add XML tags to compiling with BglComp.exe to control season conditions (winter/summer)
I saw it in decompiling version of AutogenDescriptions.spb like <SeasonEntry>. It can be added to <SceneryObject> or <LibraryObject> section.
Third add to SDK some tool to create autogen objects like trees to create polygons that can bee always illuminate and return to camera (technology like speedtrees). First can be done to add some properties to FSX materials, second can be done to add some attach effects to 3DS max tools.
For example create a additional XML tags for scenery objects to modeldef.xml on a par with "Standard" that’s can control some parameters like if{
It can be needed to create some seasonal objects like snowdrift or some winter technics.
Second to add XML tags to compiling with BglComp.exe to control season conditions (winter/summer)
I saw it in decompiling version of AutogenDescriptions.spb like <SeasonEntry>. It can be added to <SceneryObject> or <LibraryObject> section.
Third add to SDK some tool to create autogen objects like trees to create polygons that can bee always illuminate and return to camera (technology like speedtrees). First can be done to add some properties to FSX materials, second can be done to add some attach effects to 3DS max tools.

