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Hello,
I have created a single door with FS2004 gamepack in Gmax. I also added an animation to that door. It consitsts of two parts, tick18_Door01 and tick18_DoorGlass. I linked the tick18_DoorGlass to tick18_Door01, so the tick18_Door01 is the parent part. I set 2 KFs, one at 0 and the other rotation KF at 100. I set FPS in Gmax to 20 frames, which is the nearest settable value. I reduced to this simplicity to exclude other enventual errors. Every part has been given a material. I exported the file as scenrey.mdl and viewed the log file past mdl creation. In the log file I can't see any error.
Next I started CAT (1.02) and set 'Enable animation trigger' to *enable*, option button to Condition (between). In the same CAT-window I next set the variable selection drop down list to 'NAV2 frequency' and pushed the button [ < ] to transfer the corresponding variable value into the blank field, which showed then: "07C2h". In the last two fields (Min/Max value) I entered "1000h" into each field to set the dependency frequency to NAV2, frequency 110.00. Then I pushed two times [Next] button and selected the .asm file for the input file. And so on ...
No errors in the 'message window of CAT' and finally the message: parse completed.
Next I used LibraryCreatorXML to get the final bgl file.
Each time I reworked the original Gmax exported scenery.mdl with CAT I can't see anything in FSX.
I already checked the country settings inside Windows to have the 'dot' as decimal delimitter. The texture files also reside in the correct folder (otherwise the scenery wouldn't show up without CAT tweaking.
Has anyone else suggestions what I could check, or what I'm doing wrong?
I have created a single door with FS2004 gamepack in Gmax. I also added an animation to that door. It consitsts of two parts, tick18_Door01 and tick18_DoorGlass. I linked the tick18_DoorGlass to tick18_Door01, so the tick18_Door01 is the parent part. I set 2 KFs, one at 0 and the other rotation KF at 100. I set FPS in Gmax to 20 frames, which is the nearest settable value. I reduced to this simplicity to exclude other enventual errors. Every part has been given a material. I exported the file as scenrey.mdl and viewed the log file past mdl creation. In the log file I can't see any error.
Next I started CAT (1.02) and set 'Enable animation trigger' to *enable*, option button to Condition (between). In the same CAT-window I next set the variable selection drop down list to 'NAV2 frequency' and pushed the button [ < ] to transfer the corresponding variable value into the blank field, which showed then: "07C2h". In the last two fields (Min/Max value) I entered "1000h" into each field to set the dependency frequency to NAV2, frequency 110.00. Then I pushed two times [Next] button and selected the .asm file for the input file. And so on ...
No errors in the 'message window of CAT' and finally the message: parse completed.
Next I used LibraryCreatorXML to get the final bgl file.
Each time I reworked the original Gmax exported scenery.mdl with CAT I can't see anything in FSX.
I already checked the country settings inside Windows to have the 'dot' as decimal delimitter. The texture files also reside in the correct folder (otherwise the scenery wouldn't show up without CAT tweaking.
Has anyone else suggestions what I could check, or what I'm doing wrong?
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