• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Scenery Search Engine

Messages
25
Country
us-newyork
What I would love to see is a search engine that could index all scenery available on the web, from all websites or torrent trackers, and display them on a map. I don't care if this is a feature inside of Flight Simulator, or a mashup with an online mapping site like Google's.
 
Here's what's desparately needed (my two cents): :scratchch

A way to view and search for scenery elements contained within FSX already!

If, for example, I'm looking for say ... a log cabin model ... it would be nice to be able to search the scenery library to see if one is already in there and to be able to compare the 3 or 4 that might be in there for the one which suits my mission design need.

While you can certainly do this to some degree with the OPT, its kind of kludgy and sometimes breaks and it's not extremely organized in its naming conventions.
 
As Monty Burns would say:

"Egggggselent." :D

So, I'm curious how you built this (looks automated somehow.)

I had thought of maybe placing every object into a flyable Mission so you could get 3D look at things by either flying or more likely slewing ... but haven't quite got round to that project.

(I hope that Arno will make this post sticky. What an excellent, excellent resource!)
 
Last edited:
"Egggggselent." :D

So, I'm curious how you built this (looks automated somehow.)

Thanks. I used specifications of MDL and BGL files made by Arno and Winfried (many cheers to them!) to extract name and GUID informations and create a placement file for every objects included in FSX.
Then I coded a small simconnect add-on that move the user aircraft near the object location (using it's bounding box extracted from MDL to fit it on screen), send a screen shot event, copy the generated screenshot and then move to the next object. Some libraries needed manual correction of the viewpoint to get more accurate screenshots.
Then a small unix shell script to resize and convert images and finally another script to generate HTML pages.

BTW, if you plan to use the site extensively, please make a local copy by downloading the following archive: http://lc0277.nerim.net/sceneobjects/sceneobjects.zip
I don't know the policy of my ISP concerning heavy traffic, so I prefer they don't close my account ;)
 
LC,

You may want to rethink this. If everyone downloads that 123MB file, you're definitely going to go over your bandwidth quick. :eek:
 
If you need a hand with bandwidth or hosting please let me know - for such a brilliant tool, it certainly needs to be seen by more people.

Great work!

Alex
 
Back
Top