Great to be here, this site is a wealth of info.
I used the tutorial for PAPI's to figure out this one sided light thing. I have a couple of questions that I haven't seen answers to regarding lights and such.
1- I figured out how to get my values for runway 4 and everything seems to work fine except that the Approach lights go out about 100 ft before the threshold. How do I extend that so that they don't go out until I'm over the touchdown zone?
2- I don't know how to figure out the values for runway 22 on the opposite end. Would I take the sin and cos of 220 degrees?
3- Lastly, I'm using LIGHT_NAV boxes on my approach light towers/model. Everything is exceeding expectations, but they are way too bright from a distance. Is there a way to "scale" them?
4- I'm guessing that I will have to have different approach models on the opposite end so that there will be different Light_Nav's to use the opposite separation plane commands on?
I have done things that I never imagined from what I learn on here. This place is incredible!
Thanks,
CH
I used the tutorial for PAPI's to figure out this one sided light thing. I have a couple of questions that I haven't seen answers to regarding lights and such.
1- I figured out how to get my values for runway 4 and everything seems to work fine except that the Approach lights go out about 100 ft before the threshold. How do I extend that so that they don't go out until I'm over the touchdown zone?
2- I don't know how to figure out the values for runway 22 on the opposite end. Would I take the sin and cos of 220 degrees?
3- Lastly, I'm using LIGHT_NAV boxes on my approach light towers/model. Everything is exceeding expectations, but they are way too bright from a distance. Is there a way to "scale" them?
4- I'm guessing that I will have to have different approach models on the opposite end so that there will be different Light_Nav's to use the opposite separation plane commands on?
I have done things that I never imagined from what I learn on here. This place is incredible!
Thanks,
CH


