- Messages
- 2,385
- Country

I ran into a problem I never saw before - I'm not sure if this is completely related to P3Dv4 but it looks like. On a textured box using a specular map I get these weird shadow errors when getting very close to the object:
It only happens if "simulation object shadow" cast & receive is enabled in P3Dv4 graphics settings.
It doesn't matter if I use a custom reflection map or if I blend texture / environment via diffuse or specular alpha. As soon as I enable those shadow options I get this effect on all reflective objects in my scene.
Has anyone ever come across that problem?
It only happens if "simulation object shadow" cast & receive is enabled in P3Dv4 graphics settings.
It doesn't matter if I use a custom reflection map or if I blend texture / environment via diffuse or specular alpha. As soon as I enable those shadow options I get this effect on all reflective objects in my scene.
Has anyone ever come across that problem?



