• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS SimConnect Create Static SimObject issue.

Messages
440
Country
us-newyork
Has anyone experienced a problem trying to create a static SimObject using SimConnect with only an RGB material (no texture files)? The object is in glTF and displays correctly in MCX. However in MSFS it has no color, only white. I know that such objects work okay when used directly by the sim, because there are some in Asobo_UI.bgl like the taxi arrow, which is blue. My model.cfg, model.xml and sim.cfg all look correct.
 
I am not familiar with SimConnect for creating static objects. If you mean the SDK, then no, no problem whatsoever. It would help if you show us your MCX material panel settings and to know your 3d software, 3ds Max and Blender require specific flight sim materials, Sketchup and MCX do not.
 
Thanks. I'm away from my computer until early next week but I'll give you some background. I'm working on a 3rd party add-on that has been converted from FSX/P3d to MSFS. For some reason this one static object that the app creates, which is magenta in P3d, shows up as white in MSFS. The object was converted to glTF with MCX and looks fine in MCX, even after saving and reopening it. In MCX, the default settings for the material were not edited and I will post a screenshot next week, so you can see if anything is incorrect. Model.cfg, model.xml and sim.cfg seem okay and I can post them also if needed. The json files in the package look okay also. There is something obvious that I'm missing.
 
Yes, my suspicion is that what you are seeing is the polygon color, the version we see in the 3d editor that defines distinct meshes. This should also be the visible polygon color, but default is actually white or no color. If MCX displays it as magenta, then the Albedo color should also indicate the rgb value for magenta 213, 26, 247.
 
Rick, I did find this older thread (2021) where people were claiming that MSFS ignored textureless materials and displayed the object as white:

 
If MCX does not indicate Albedo color as magenta, you can change those numbers to the RBG and that will make it polygon color magenta. You can also import a .png texture to MCX that has dimensions divisible by four colored magenta, assign it to the object and it will be texture color magenta. After either process you can select the Drawcalls tab, click the Material color to vertex color box, click predict drawcalls then minimize drawcalls and it will convert the mesh to vertex color. I believe this is a one way process because MCX can't display vertex color, but it possible you could change the Albedo color, redo the procedure to get a different color.
 
Back
Top