Hi Ed:
You may find that CVX vector scenery content in an entire quad (typically LOD-9 / QMID-11 sized) is prevented from normal display by a attribute in another CVX vector BGL which loads scenery content within the same Geographic coverage area.
The attribute I am referring to is "
ADDTOCELLS", which is a command switch utilized with the FS SDK SHP2VEC compiler.
Normally when we create such CVX vector scenery content via a 3rd party FS utility GUI such as ADE or SBuilderX, BGLs compiled by SHP2VEC will be output with the above cited "ADDTOCELLS" attribute set to "
ADDTOCELLS=TRUE".
If we 'experiment' by editing the SBuilderX v3.14
SBuilder.ini file on Line 92, and instead set "
AddToCells=False", we may inadvertently prevent overlay of custom CVX vector scenery content on top of default (or other 3rd party CVX vector scenery content) which loads within the same Geographic coverage area (typically a LOD-9 / QMID-11 sized quad).
This occurs because the "
AddToCells=False" parameter value in a CVX vector BGL allows it to
replace all other default (or other 3rd party) CVX vector scenery content loaded by such BGL within the same Geographic coverage area.
When the default "
ADDTOCELLS=TRUE" parameter value in a CVX vector BGL is used, this allows it to
Add its CVX vector scenery content
TO all other default (or other 3rd party) CVX vector scenery content loaded by such BGL within the same Geographic coverage area (typically a LOD-9 / QMID-11 sized quad).
NOTE: In this particular context, those LOD-9 / QMID-11 sized quads are referred to as... "
Cells"
FYI: When the default "
ADDTOCELLS=TRUE" parameter value in a CVX vector BGL is used, this allows other default (or other 3rd party) CVX vector scenery content loaded by such BGL within the same Geographic coverage area (typically a LOD-9 / QMID-11 sized quad) to display properly ...
EXCEPT where
purposely excluded by a discrete CVX vector BGL "
Exclude" -type vector object.
So you may wish to edit the SBuilderX v3.14 SBuilder.ini file on Line 92, and instead set "
AddToCells=True" for output of
all CVX vector BGLs when compiled by FS SDK SHP2VEC.
If by any chance this "ADDTOCELLS" attribute toggle was purposely implemented within the
SBuilder.ini file to compensate for challenges getting one's custom CVX vector scenery content to display properly on top of default (or other 3rd party) CVX vector scenery content) which loads within the same LOD-9 / QMID-11 quad sized Geographic coverage area, one may need to utilize a different method to "
exclude and replace" such default (or other 3rd party) CVX vector scenery content which allows a more "
peaceful co-existence" within the FS rendering sub-system.
http://www.fsdeveloper.com/forum/threads/multiple-flattens-in-a-qmid-11-square.4165/#post-26034
BTW: While working with this quirk of the MSFS vector scenery sub-system can sometimes be an inconvenience, the FSX LOD-9 / QMID-11 quad sized Geographic coverage area in which one may need to "
exclude and replace" such default (or other 3rd party) CVX vector scenery content is thankfully
smaller than the LOD-5 / QMID-7 quad sized areas we had to "
exclude and replace" in earlier versions of FS.
Hope this helps with further fine-tuning custom CVX vector scenery content for optimal display within the context of other underlying and surrounding default (or other 3rd party) CVX vector scenery content.
GaryGB