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SimPropCompiler questions

Jay Bloomfield

Resource contributor
Messages
490
Country
us-newyork
I read through most of the threads here related to SimPropCompiler, but I still have a few questions about it.
  1. What XML files can be replaced by SPB versions? Everything or just some select XML file types like gauges, missions, etc.? My uninformed assumption is that the sim will accept SPB files for pretty much anything, but some 3rd party apps might get mixed up as they probably look for an XML file type. Arno's autogen config manager takes either as input, which got me thinking about all this whole issue of SPB versus XML.
  2. Since an SPB binary version loads faster than an XML version, why don't gauge developers provide an SPB version, in the interest of efficiency? Is the performance improvement negligible?
  3. Does P3d V4 treat SPB files any differently? I can't see anything in the SDK about this, so I am assuming that there is no effect, unless the schema's might differ.
Since the user can decompile an SPB file with SPB2XML, it doesn't impact a user's ability to modify an XML gauge that is already compiled. Any thoughts would be appreciated.
 
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