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Sketchup ground poly - blurry textures

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89
Country
australia
Hi,

I've been making a ground poly in sketchup using about 20 2048x2048 textures (rather high resolution, although scaled down from the original 7cm/pixel). Now, whenever the textures are shown in FSX, the are blurry. Can anyone offer any suggestions? Should I import the poly into Gmax and export it through that?

Thanks in advance
 
Hi,

I don't think the tool used to model will have that much influence, it is more likely a texture issue. Which format did you use for them and did you add mipmaps?
 
Arno,

The textures were originally JPEGs, and I exported them from Sketchup, then open it in ModelConverterX. I then used the Mass Texture Editor to convert the textures and export the model as an .mdl.

Thanks
 
Hi,

So then you have probably made DDS files of them (that's the default setting in ModelConverterX). Do they get more sharp when you get really close to them?

Normally ground polygons are not made with MDL files. That gives all kind of display problems. It is best to use the FS2002 style techniques. The ground polygon wizard of ModelConverterX can help you with that as well.
 
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