• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Skinned animations working in FSX?

Messages
58
Country
australia
I'm curious to see if anyone has succeeded in creating skinned animations, especially of crew members? I have - and nothing happens in the sim.

I key frame animate the bone then tag the part to an animation in AnimationManager, export making sure I select export skin option etc..... no animation in sim. :confused: I then checked the SDK DC-3, right click and check properties. In the user defined section there is some information there obviously related to the skinned wing flex animation.

Either I am missing something simple or there is another undocumented step in creating skinned animations. I can't see anything in the attach tool documentation pertinent to skinned animations.
 
It was something simple. The crew figure uses multi sub-object materials. One has to make sure that each fsx material in a multi sub-object material is enabled as a skin material. :)
 
I owe you one of those virtual brews.

Spent a few hours trying to figure out why mine works in gmax, but not in the sim. Skin material did it.:D
 
Back
Top