• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Skybound Studios is actively seeking 3D Artists / keen scenery developers to join the team

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unitedkingdom
Hi everyone,

At Skybound Studios, we recently celebrated our first successful release, and we are already gearing up for an exciting roadmap of future projects and upcoming industry partnerships.

To help us bring these next-generation projects to life, we are looking to expand our team. Our primary target platform for our upcoming scenery pipeline is X-Plane 12, but we are building a flexible, collaborative environment where developers can thrive.

What We Are Looking For:​

We need passionate creators across a few different disciplines:

  • 3D Modelers & Texture Artists: (Crucial!) Whether you primarily develop for X-Plane or MSFS, your modeling and texturing skills (PBR workflow) are highly valuable to us.
  • Scenery Developers / WED Users: Anyone proficient with WorldEditor (WED) to help lay down airport infrastructure, taxiways, and ground polygons.
  • Cross-Platform Minds: MSFS developers who are curious about X-Plane 12 or want to see their assets utilized in a cross-platform pipeline are highly welcomed.

How We Work:​

We understand that everyone has a different workflow, so we offer a hybrid approach to collaboration:

  • Team Projects: Join forces with the core team to tackle larger, high-detail airport projects.
  • Individual Work: Want to spearhead a specific regional airport or asset pack? You can take ownership of individual projects with full guidance, mentoring, and support from the rest of the studio.

Compensation:​

This is a revenue-share model. Percentages are fairly distributed based on your direct contribution, the project structure, and the scope of work you complete. Because we already have a release under our belt and active partnerships in the works, you'll be joining an established pipeline rather than starting from absolute zero.

Interested in joining the team?​

If you want to help us shape the skies, we’d love to chat! Please drop a comment below or send me an email at contact@skyboundstudios.uk with:

  1. A brief intro about yourself and your experience.
  2. A link to any previous work or a quick portfolio (if you have one).
  3. Your primary toolset (Blender, WED, Substance Painter, etc.).
Looking forward to hearing from you!

Callum

Lead Developer
Skybound Studios
 
Hi everyone,

We’re still actively looking to connect with talented 3D modelers, texture artists (PBR), and WED developers to join the team!

Work on our upcoming pipeline is moving quickly - including our newly announced Ancona Falconara Airport (LIPY) project for X-Plane 12, built ground-up in collaboration with Barelli MSFS Addons.

Whether you're looking to jump onto established team projects or want to lead your own regional airfield with studio support and revenue share, we'd love to have you onboard.

If you're interested, drop a reply below or drop me an email with your portfolio/tools at contact@skyboundstudios.uk.

Best,

Callum

Lead Developer
Skybound Studios
 
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