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Sling load release action

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5
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austria
Hello there!

I searched this site for some time now (and other sites) but I could not find the answer I am looking for.

I am working on a sling load mission and I managed to pick up the load. That load I want to bring from A to B and drop it at B. Now I tried to solve it with a proximity trigger for that area. I think I will need a property for the load and then the condition that load has to be in area to fire the next actions.

Thing is I tried a couple of variations and I still do not get it work. I went through the tutorial from ths SDK (sling load) and it sounds completely Greek to me.
How do I set that bl*$#y property and how do I connect it to the proximity trigger for area B?

Thank you so much for your help. The answer might be simple, but I am trying since two days and it is getting frustrating.
 
Thank you so much for your answers. I managed it finally. In case somebody stumbles over the same issue and does not read all answers, here is the short version ;):):

It needs a ProximityTrigger! Instead of "User" the simobject has to be "Reference" and in Enter conditions referred to the specified object (e.g.: palett of boxes). On Enter Action will be a DialogAction telling the Player to release the load and then (hoping he did) continuous action as planned. (I even then set a TimeTrigger for 5 sec with a similar ProximityAction which fires the wanted action - after 5 sec, time enough to release the load).

Not the most elegant way (as I have to rely on the Player releasing the load), but it works so far.
 
I am also creating a sling load mission, one involving logging. I learned how to create this trigger by starting in free flight at the Rio Janeiro international airport.
By opening the OPT and loading the Slingload Tutorial mission, i was able to carefully understand how to do this. you might want to take a look to help refine your mission.
 
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