i see these beautifully modelled smooth fuselage airliners everywhere and dont see much evidence of mesh smooth /turbo smoothing being used. there are no nurb type curves in edges and windows doors remain sharp yet the fuselages are rounded and smoothed particulally around the nose areas for example. as soon as i apply a mesh smooth modifier in 3dsmax i start to see nurbs iterations in the edges and my geometery distorting and loss of straight lines. so i then remove the mesh smooth and try to manipulate the edges and vert manually but end up with a horrible jagged surface not smooth at all.
can anyone tell me the secret to getting a smooth contoured surface whilst maintaing my shapes and lines. i never see models created with nurms for fsx ( other than very small object or nose cones perhaps) and i know the poly count is far higher and would probably be useless for a large complex airliner for example.
thanks
can anyone tell me the secret to getting a smooth contoured surface whilst maintaing my shapes and lines. i never see models created with nurms for fsx ( other than very small object or nose cones perhaps) and i know the poly count is far higher and would probably be useless for a large complex airliner for example.
thanks
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