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Hello.
I`m trying to learn how SODE works exactly. So far I tried to make grass but it doesn`t didplay in sim.
What is difficult for me are the titles and which is pointing what. I would be grateful for any advice and correction.
xml file:
<SODE SceneryPath="PopradXAX11JUNE">
<SimObject Name="LZTT_grass">
<Placement Lat="49.0709417710207" Lon="20.23990631103515" Alt="704.7" Hdg="94.13" /> ( alt in meters ....wondering if I cuold put alt in feet )
<Model SimTitle="12bPilot_SODE_Environmental_Data_Probe">
<EnvironmentalDataProbe ClientList="grass_normal"/>
</Model>
</SimObject>
<SimObject Name="grass_normal">
<Placement "Lat="49.0709417710207" Lon="20.23990631103515" Alt="0#AGL" Hdg="94.13"/>
<Model SimTitle="grass_normal">
<ConditionalVisibility LogicExpression="A">
<Condition ID="A" Variable="MonthOfYear" Value="MAR-SEP"/>
</ConditionalVisibility>
</Model>
</SimObject>
</SODE>
sim file:
[General]
Category=Viewer
Module=SODE
[fltsim.0]
title=grass_normal
sim=
model=grass_normal
texture=grass
folder structure and names:
xml : LZTT_grass.xml
simobjects folder: LZTT_grass
subfolers: model.grass_normal texture.grass
mdl file: grass_normal
I`m trying to learn how SODE works exactly. So far I tried to make grass but it doesn`t didplay in sim.
What is difficult for me are the titles and which is pointing what. I would be grateful for any advice and correction.
xml file:
<SODE SceneryPath="PopradXAX11JUNE">
<SimObject Name="LZTT_grass">
<Placement Lat="49.0709417710207" Lon="20.23990631103515" Alt="704.7" Hdg="94.13" /> ( alt in meters ....wondering if I cuold put alt in feet )
<Model SimTitle="12bPilot_SODE_Environmental_Data_Probe">
<EnvironmentalDataProbe ClientList="grass_normal"/>
</Model>
</SimObject>
<SimObject Name="grass_normal">
<Placement "Lat="49.0709417710207" Lon="20.23990631103515" Alt="0#AGL" Hdg="94.13"/>
<Model SimTitle="grass_normal">
<ConditionalVisibility LogicExpression="A">
<Condition ID="A" Variable="MonthOfYear" Value="MAR-SEP"/>
</ConditionalVisibility>
</Model>
</SimObject>
</SODE>
sim file:
[General]
Category=Viewer
Module=SODE
[fltsim.0]
title=grass_normal
sim=
model=grass_normal
texture=grass
folder structure and names:
xml : LZTT_grass.xml
simobjects folder: LZTT_grass
subfolers: model.grass_normal texture.grass
mdl file: grass_normal

