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SODE SDK and Windows 11

I've just managed to get GMAX to work in windows 11, it seems all the references to "FSX_GmaxGamePack\Plugins" etc need to be changes to the explicit directory in win 11.... "C:\gmax\gamepacks\FSX_GmaxGamePack\Plugins"

I noticed this on my OSGEO directory references also, it used to work if the exe was in the same folder, now I have to write the whole address.

SODE SDK script is coded also as (FSXScriptRoot + "\\FSXAnimation.ms")

I changed a lot of the references to the explicit directories, it worked a little bit, but it still has too many and wont finish the animations.

Also I get a CoCreateInstace() failed, with a registry address I can't seem to find.

Is there any way to change the way windows 11 operates to allow these references to work?