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FSXA [SOLVED] Jetway Sound Problems

Bambi_007

Resource contributor
Messages
908
Country
germany
Hallo,

ich habe den Eintrag gemacht in die Jetway.cfg
den Soundordner zu den Jetway gestellt, so wie im SDK pdf beschrieben.

Wenn ich nun den JW andocken will, ist der komplette FSX Ton weg und die JW verschwunden, ebenso hat sich SODE disconnectet .
 
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Hallo,

Sandra und ich arbeiten am gleichen Project (Euroairport Basel)
in beiliegendem Screenshot sind die Einträge zusehen (rot), welche zu einer Deaktivierung von SODE sowie des FSX Sounds führt. Ohne diesen Eintrag und ohne das Sound file funktioniert alles bestens.
Wo liegt der Fehler ??? Bitte dringend um Hilfe !

Freundliche Grüsse
Harry

-----------------------------------------------------------------------------------------------------------------------------------------

Hello,

Sandra and I are working on the same project (Euro Airport Basel)
in the attached screenshot, the new entries are watching (red), which leads to a deactivation of SODE and FSX Sounds. Without this and without the sound file everything works fine.
Where is the mistake ??? Please urgent help!

With kind regards
Harry
SODE Jetway für EAP.JPG
 
Hi,

SODE.log file would help troubleshooting...
You could also attach your soundfile here so I can test it on my system.
 
I have doing this :

6.2 Sound Effect
If you want to use a sound during jetway operations, you have to manually add a section to the
jetway.cfg:
[Sound]
filename = SFX_SirenLoop.wav
loop = true
min_distance = 1
max_distance = 50
The parameters are the same as the one used for triggerable animations, refer to the online
documentation. The wav file must reside in the „sound“ folder of your SimObjects container! Also,
see the online documentation how to set it up.
If you want to have simultaneous sounds, like engine + siren, you have to mix it into one wav file
using an audio editing software.


but as I say the Sound keeps off in FSX, the jw disapear and SODE disconnectet.
 
Thanks for the files.
I was able to reproduce the problem with your wav file. The reason is a wrong wav file format.
I inspected some of the working wav formats and they tend to be 8-bit Mono @ 22050Hz or 44100Hz sampling rate. Yours is coming in with 32-bit floating point data, something FSX can't handle if I remember correctly. The FSX sound engine (which is based on DirectSound, just like SODE's sound engine) can only handle PCM data formats.

SODEaudio.png



Try to convert/export your wav into a PCM format like 8-bit Mono @ 22050Hz and it will play just fine. Audacity is a great audio editing tool, and it is free!
 
No, same results. I could only 16 bit 22050 made with Audacity. Same results.
The wav Files they comes with the sound folder made the same Problems.
 
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Where can I hear the Sounds if they played ?
Inside the Cockpit or at the Outside ?

I have now 8bit mono 22050Hz


Screenshot - 14.09.2016 , 13_04_21.jpg



but no Sound to hear
 
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No, same results. I could only 16 bit 22050 made with Audacity. Same results.
Same results, that means SODE disconnects and crashes also with the PCM wav file??

The sound should be audible inside and outside. Depending on the settings in the jetway.cfg, you need to be close enough to it before it fades out.
Here's the explanation for the min and max distance parameters: https://msdn.microsoft.com/en-us/library/windows/desktop/ee418662(v=vs.85).aspx
For testing, try to set the min_distance to 20 and max distance to 60. This means that the volume will start to decrease after 20m and should be silent after 60m with a logarithmic drop in between.
 
Thanks Jeffrey for the Answer.

At first - Sode is not disconnectet - FSX Sound is still running too.

This is my settings in the Jetway.cfg now

[Sound]
filename = EAP_JetWayP5.wav
loop = true
min_distance = 5
max_distance = 200

Im sitting outside of the Aircraft on the left Wing, this position is near the Jetway.
Aircraft Engines off and I hear sound - but it is very, very silent.

When I play the wav with Audacity, the Loudness ist LivingRoom Loudness - but in the FSX very, very silent.
 
Screenshot - 14.09.2016 , 22_30_30.jpg
[Sound]
filename = SFX_SirenLoop.wav
loop = true
min_distance = 1
max_distance = 20

nothing to hear

Screenshot - 14.09.2016 , 22_30_23.jpg


and Jetway.cfg Entry

[Sound]
filename = SFX_SirenLoop.wav
loop = true
min_distance = 20
max_distance = 2000

that sound is good

16bit PCM 22050hz works good

Okay Jeffrey, we have to search an other wav for our Jetways.
 
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