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Hi everybody,
just jump into the v4 world, and have to say, I am deeply impressed - "what a wonderful world"! And a lot of new challenges as well...
So yesterday, I wanted to have a look on a former FSX built scenery of mine how it performes in v4, and most parts appear really nicely, except for some strange behaviours I will try to solve it next days (weeks, months...).
First strange thing I noticed is missing shadows on a specific groundpolygon layer, that is the same for all my concrete and asphalt polygons, all hard surface edge layers. Neither aircraft shadows nor any object shadows are shown, but bizarrely on all other layers BELOW and ABOVE, when ONLY THIS LAYER IS ENABLED...

My ground polys are done as follows:
- Built in gmax (FSX), exported into FS mdl
- Imported into MCX, added (i. e. transparency) or changed (i. e. specular colours to 0 because of preventing shine on the surfaces...)
- setting layers to the different polys
Because of the kind of the airport background I used lots of layers, all of them from layer 16 upwards, where 16 is the bottom layer with grass. I increase the layers by 2, so 18, 20, 22 and so on up to 40 on top that shows dirt and weathering. All layers without any problem, but especially layer 30 (gutter), 32 (hard surface egdes) to 34 (asphalt and concrete) prevent the shadows on its surface! This problems occurs on every part of the airfield, also if there is NO AFCAD path underneath (like i. e. the runway...) That is very strange...
What I've done so far:
1. I enabled the shadow option "receive" on all objects, clouds etc in the Sim like suggested in other forums.
2. I imported the ground poly mdls in the latest MCX supporting v4 by "ground polygon wizard", allocated needed options to it and converted it by ticking P3Dv4.
There is no improvement unfortunately. If all grundpolys would have appeared the same way I would grasp the nettle and reworked all polys from the very beginning. But I hope there is a solution to get the reason for the only 2 or 3 layers inside all others....
Thanks in advance for hints and help, also for other users with same issues by this thread....
just jump into the v4 world, and have to say, I am deeply impressed - "what a wonderful world"! And a lot of new challenges as well...
So yesterday, I wanted to have a look on a former FSX built scenery of mine how it performes in v4, and most parts appear really nicely, except for some strange behaviours I will try to solve it next days (weeks, months...).
First strange thing I noticed is missing shadows on a specific groundpolygon layer, that is the same for all my concrete and asphalt polygons, all hard surface edge layers. Neither aircraft shadows nor any object shadows are shown, but bizarrely on all other layers BELOW and ABOVE, when ONLY THIS LAYER IS ENABLED...

My ground polys are done as follows:
- Built in gmax (FSX), exported into FS mdl
- Imported into MCX, added (i. e. transparency) or changed (i. e. specular colours to 0 because of preventing shine on the surfaces...)
- setting layers to the different polys
Because of the kind of the airport background I used lots of layers, all of them from layer 16 upwards, where 16 is the bottom layer with grass. I increase the layers by 2, so 18, 20, 22 and so on up to 40 on top that shows dirt and weathering. All layers without any problem, but especially layer 30 (gutter), 32 (hard surface egdes) to 34 (asphalt and concrete) prevent the shadows on its surface! This problems occurs on every part of the airfield, also if there is NO AFCAD path underneath (like i. e. the runway...) That is very strange...
What I've done so far:
1. I enabled the shadow option "receive" on all objects, clouds etc in the Sim like suggested in other forums.
2. I imported the ground poly mdls in the latest MCX supporting v4 by "ground polygon wizard", allocated needed options to it and converted it by ticking P3Dv4.
There is no improvement unfortunately. If all grundpolys would have appeared the same way I would grasp the nettle and reworked all polys from the very beginning. But I hope there is a solution to get the reason for the only 2 or 3 layers inside all others....
Thanks in advance for hints and help, also for other users with same issues by this thread....


