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Hi, All
Information: FS2004, Resampler, changing terrain texture.
My bitmap has no flaws
Have only used Eastern longitudes.
Problem description:
Every time I change terrain texture with Resampler I end up with a vertical line (two pixels wide) at the eastern border of the area I am covering. Note this is only at the eastern-most "tiles" of the area I am working on. All other tiles are OK.
Now, this is quite subtle, not very visible. But it doesn't matter how big or small my area is, the eastern border shows this promem line, two pixels wide. If my eastern-most tiles have alpha to show water, the line is transparent (water shows).
I know of other guys who have the same problem. My source texture bitmap is fine, no problem.
However, when the resampler creates the 256 X 256 bitmaps in DXT1, it always messes up the right-most (eastern-most) bitmaps with this defect.
Please note that, with a casual look, all appears well. Only a detailed observation will show the problem.
For Rio de Janeiro, which has one season + night, we (my partner Newton, really) corrected all the easten-most tile bitmaps manually and the problem was fixed that way. However, I am doing the North Bay area with 144 tiles (12 X 12), and I'll have to correct manually 12 X 6 seasons = 72 bitmaps...
So, does anyone know of this problem and how to fix it?
Thanks!
Fern
Information: FS2004, Resampler, changing terrain texture.
My bitmap has no flaws
Have only used Eastern longitudes.
Problem description:
Every time I change terrain texture with Resampler I end up with a vertical line (two pixels wide) at the eastern border of the area I am covering. Note this is only at the eastern-most "tiles" of the area I am working on. All other tiles are OK.
Now, this is quite subtle, not very visible. But it doesn't matter how big or small my area is, the eastern border shows this promem line, two pixels wide. If my eastern-most tiles have alpha to show water, the line is transparent (water shows).
I know of other guys who have the same problem. My source texture bitmap is fine, no problem.
However, when the resampler creates the 256 X 256 bitmaps in DXT1, it always messes up the right-most (eastern-most) bitmaps with this defect.
Please note that, with a casual look, all appears well. Only a detailed observation will show the problem.
For Rio de Janeiro, which has one season + night, we (my partner Newton, really) corrected all the easten-most tile bitmaps manually and the problem was fixed that way. However, I am doing the North Bay area with 144 tiles (12 X 12), and I'll have to correct manually 12 X 6 seasons = 72 bitmaps...
So, does anyone know of this problem and how to fix it?
Thanks!
Fern

