Hi Jeff,
I downloaded SODE v1.4 the other day (uninstalled 1.3x before installing).
Today I wanted to see my jetways docking to a larger AI aircraft that has started a service to my project airport.
I loaded P3D v3.3.5 and changed [AI]DetectionEnable=False to =True.
When I reloaded SODE in the sim all my sode objects disappeared and didn't come back. I checked task manager and sim object display engine.exe was not in the list. After some troubleshooting I discovered it was because I had enabled AI DetectionEnable. Disabling the flag and everything runs fine.
I wanted to rule out my jetways so I replaced them with your examples but the same thing occurred.
I am using FTX AI, I know the jetways were docking to some aircraft on SODE 1.3x.
In the log it reads the xml, loads in the objects then this is the last line before it crashes.
There are AI aircraft at the gates. I'm not sure if it logs the number it has before it starts looking for AI. Then 0 would make sense. Otherwise I'm not sure.
Will SDK 1.4 jetways work in SODE 1.4? Or will I have to recompile them when you release the new SDK for the AI system to work?
Cheers,
Nick
I downloaded SODE v1.4 the other day (uninstalled 1.3x before installing).
Today I wanted to see my jetways docking to a larger AI aircraft that has started a service to my project airport.
I loaded P3D v3.3.5 and changed [AI]DetectionEnable=False to =True.
When I reloaded SODE in the sim all my sode objects disappeared and didn't come back. I checked task manager and sim object display engine.exe was not in the list. After some troubleshooting I discovered it was because I had enabled AI DetectionEnable. Disabling the flag and everything runs fine.
I wanted to rule out my jetways so I replaced them with your examples but the same thing occurred.
I am using FTX AI, I know the jetways were docking to some aircraft on SODE 1.3x.
In the log it reads the xml, loads in the objects then this is the last line before it crashes.
Code:
[20:16:14.649] DEBUG SODE.FSLOOP : [AI DETECTION] N monitored AIObjects = 0
There are AI aircraft at the gates. I'm not sure if it logs the number it has before it starts looking for AI. Then 0 would make sense. Otherwise I'm not sure.
Will SDK 1.4 jetways work in SODE 1.4? Or will I have to recompile them when you release the new SDK for the AI system to work?
Cheers,
Nick


