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HI,
I have studied the Z-bias of prepar3d to make groundpoly,but when i try to do it, I have got few question
1. I have set the z-bias of the taxiway texture to -4 and the runway marks to -3.In it's logic, the -4 should be above -3, but in the p3d, it was not.
the taxiway are under the runwaymarks stubbornly.when I reverse the -3 and -4 through them. It was still taxiway below..I just really don's understand what's wrong.
2. In fsx, the diffuse alpha could decide the transparent of the texture. But I do the same in the prepar 3d, It doesn't work well
here is the picture
first you can see that the taxiway line are under the runwaymark.
and secound,
The number 15, it's background should be transparent ,
This is the texture
and this I's alpha channel
can any one tell me what's wrong and give me some advice?
thanks
I have studied the Z-bias of prepar3d to make groundpoly,but when i try to do it, I have got few question
1. I have set the z-bias of the taxiway texture to -4 and the runway marks to -3.In it's logic, the -4 should be above -3, but in the p3d, it was not.
the taxiway are under the runwaymarks stubbornly.when I reverse the -3 and -4 through them. It was still taxiway below..I just really don's understand what's wrong.
2. In fsx, the diffuse alpha could decide the transparent of the texture. But I do the same in the prepar 3d, It doesn't work well
here is the picture
first you can see that the taxiway line are under the runwaymark.
and secound,
The number 15, it's background should be transparent ,
This is the texture
and this I's alpha channel
can any one tell me what's wrong and give me some advice?
thanks
