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1 - Just thinking out loud here: "Is it (Win64 ASseMbler, C? C++?) coding_technically possible to design, developer and implement your own native and 100% controlledaircraft couldn't be placed any higher that 275K ft, using SimConnect code.
3 - Have you ever contacted Jorg Neuman directly and asked him officially the why and how behind this newly build-in limit?We have no idea why Asobo imposed this limit...
5 - To what "level" does the code-architecture seem to be identical?:...The code architecture seem to be identical (the SimConnect examples are identical to P3D and FSX ones, for example). But anyway... that's where the things are right now.
For what purpose? SimConnect has ALMOST everything we need to develop what we did, especially P3D versions. One thing that we are still1 - Just thinking out loud here: "Is it (Win64 ASseMbler, C? C++?) coding_technically possible to design, developer and implement your own native and 100% controlledSim/ Misho.Connect. DLL (and SDK)?
As per above - "injecting objects" is a normal SimConnect functionality, with source code given in SDK, which seems to be extended to MSFS2020 (haven't tried yet but I am fairly confident that it works)... So, no dark-art or "hacking" needed.2 - Or start to inject spacecraft via a future-to-be-developed version of Pete and John Downson's FSUIPC.DLL for MSFS2020? (or any other "dark-art"cutting-edge coding methods)?
Yes it is.Why? After all - at the end of a coding_day - "MSFS2020" is nothing magical. It's just another 64-bit Windows Operating System supported executable!
-https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/x64-architecture[/url
I have not. First time I hear this name. We are busy finalizing the new demo version for P3D and FSX. Actually, installer code is giving us more headache than the actual sim code3 - Have you ever contacted Jorg Neuman directly and asked him officially the why and how behind this newly build-in limit?
To the level that the sample SimConnect code from FSX SDK, P3D SDK and MSFS2020 SDK is verbatim identical. And, we already have 2 dll versions, we compile into 32-bit version for FSX and 64-bit version for P3D. So, of course, P3D and FSX dll are not identical, but we compile identical code (with some minor #define routing).5 - To what "level" does the code-architecture seem to be identical?:
- To the so called official "SDK documented example" level identical
- Are they 100% Win-64 .dll .exe_cutable binary identical?
- Option 3? 4? n?
Thanks - I will take that under advisement. They may have something to inject/build 3D objects which are not clipped at 60 km distance. For now, (almost) everything we need is supported by official SDK, and there is no need for any "hacking", as exciting as that may sound6 - TIP: I think you(r team) should get in touch with Pete & John Dawson on this "compatibility" matter, to see what they have already discovered when designing their world-famous FSUIPC.DLL for MSFS2020 product.
Outside the Asobo developers, I think Pete (& John) is (are) the currently leading expert(s) on thehidden MSFS2020_internals
for many decades now.
-http://www.fsuipc.com/
#HackTheSim #HackMSFS2020
Maybe it would be a Good start to contact him, the Popic I opened yesterday might not be enough to catch MS/Asobo's attentionI have not. First time I hear this name. We are busy finalizing the new demo version for P3D and FSX. Actually, installer code is giving us more headache than the actual sim code, because Dovetail Games did some tricky things when FSX:SE was being installed, depending on if there was a previous FSX:A, or even an existing FSX:A.
As for MSFS2020, all we did was try a few things to see how hard would it be to deploy to it, and we found an altitude limit to be a showstopper. That being said, if there is any hope of raising this limit, we'd be considering creating the demo version for FS2020 with the 75-85km vacuum gap, just to see how much interest is there.
1 - For the purpose of getting beyond the ALMOST section, which enables YOU 100% what YOU want to achieve.For what purpose? SimConnect has ALMOST everything we need to develop what we did, especially P3D versions.
2 - This revolves all around getting the entire internal MSFS2020 graphics rendering pipeline 100% transparentThere IS a method of "hooking" to inject 2D textures (someone posted a sample in the dev forum, and suggested there is a way to inject 3D models as well), but we haven't looked at it closely.
Regarding Jorg Neuman: I have not. First time I hear this name.
4 - TIP: Have you ever tried to run the "DTG-installer" with some great free SysInternals tools (like Regmon, FileMon, ProcMon) underneath it?Actually, installer code is giving us more headache than the actual sim code, because Dovetail Games did some tricky things when FSX:SE was being installed,
depending on if there was a previous FSX:A, or even an existing FSX:A.
So - let me get this straight: You are advocating for us developing a FSUIPC-like SDK (which has been 20 years in development) so that we can have ONE thing that we need, which is not even a showstopper? Sorry, but no. HARD no1 - For the purpose of getting beyond the ALMOST section, which enables YOU 100% what YOU want to achieve.
Once again, We have neither the resources, nor inclination, motivation or will to "hack" MSFS2020. Nor do we think this would be legal.2 - This revolves all around getting the entire internal MSFS2020 graphics rendering pipeline 100% transparent.
Gladly. Please provide me with their personal work emails.3 - These are the 3 official main-development-leads inside the entire MSFS2020 ecosystem:
Just go straight to the //root(s) and contact them directly for any reply you like to have from them.
Why? Since I've seen many questions on the MSFS2020 forum simply being ignored by the "community" teams without any official response given to "the why" behind it...
Why? As I mentioned before, it is NOT an installer problem. Installer we use is doing everything we need. The problem is with the convoluted way Dovetail Games installed FSX:SE if FSX was already present. ANY installer will have a problem with this.4 - TIP: Have you ever tried to run the "DTG-installer" with some great free SysInternals tools (like Regmon, FileMon, ProcMon) underneath it?
I agree with Ronald, so many features requests on the forums, some are highly voted since more than a year but nothing yet in the Sim....Gladly. Please provide me with their personal work emails.![]()
Like I said: please provide me with their personal work emails.I agree with Ronald, so many features requests on the forums, some are highly voted since more than a year but nothing yet in the Sim....
I guess if you can contact them, its the way to go to have answers![]()
1 - I'm sure that - if you really want to - you can find their personal contact data on any modern-day business-2-business-network like "LinkedIn" for exampleLike I said: please provide me with their personal work emails.
1 - Nope. I'm advocating ANY (Win64 bit executable) WAY to get to job done, as in the original 100% pure spirit of hacking.So - let me get this straight: You are advocating for us developing a FSUIPC-like SDK (which has been 20 years in development) so that we can have ONE thing that we need, which is not even a showstopper?
3 - Roger that sir ;-)Once again, We have neither the resources, nor inclination, motivation or will to "hack" MSFS2020. Nor do we think this would be legal.
4 - See my previous posting above; There are many other (analogue, old-skool) ways "to get in contact".Gladly. Please provide me with their personal work emails.
5 - Thanks for the clarification on this matter Misho. If I may ask, what type of convolution does DTG exactly then?The problem is with the convoluted way Dovetail Games installed FSX:SE if FSX was already present. ANY installer will have a problem with this.
Dovetail Games (DTG) had to make some hard decisions on how exactly to install FSX:SE, as in, whether to allow existing, "old" FSX to exist side by side or not. They did that because there are a lot of add-ons that would get "confused" as to what version to install for. So, basically,5 - Thanks for the clarification on this matter Misho. If I may ask, what type of convolution does DTG exactly then?
2 - And that is all one can do, your best, since... sometimes one simply encounter serious cases of "pebcak" ;-)Anyway, we've done our best to cover all the cases, but some users reported installation failure nonetheless.