Hi,
I want to use a flashing command with a splitted bitmap, eversince I was
using two different textures. To save space I would like to reduce it to one.
What could I do to get the pix per texture-section?
Thanks
IfVarAnd( :flash 0282 3222 )
Bitmap( fire.r8 0 0 0 0 )
Jump( :flashend )
:flash
Bitmap( fire2.r8 0 0 0 0 )
:flashend
I want to use a flashing command with a splitted bitmap, eversince I was
using two different textures. To save space I would like to reduce it to one.
What could I do to get the pix per texture-section?
Thanks
IfVarAnd( :flash 0282 3222 )
Bitmap( fire.r8 0 0 0 0 )
Jump( :flashend )
:flash
Bitmap( fire2.r8 0 0 0 0 )
:flashend

