• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Starting development...

Messages
3
Country
unitedstates
So I'm a nubie around here and would like to start making some changes to an existing AC VC panel. The VC panel in question has the yoke blocking some gauges and there is currently no ways that I know how to hide it so i thought this can be a great way for me to get my feet wet in developing for FS. I am a developer by trade and have worked with many different languages before so hopefully this won't be toooooo painful. So can anyone please point me in the right direction? which development envireonment do i need?, is there a free one i can download? how do i go about making changes to a VC panel?

thank you in advance!

Ariel
 
Assuming the yoke is a 3D object, there is no way to directly edit it (it is in the compiled MDL file). Of course you would need the permission of the original author to release any modification (and it would be easier if you could get the source GMAX file from the original author). If the GMAX file is not available (but you do have permission), you could import the plane (or the VC if for FSX) into ModelConverterX and then export as a 3DS object. That can be loaded into GMAX (freeware). But you would then need to reanimate the entire plane/VC, and you would also need to recover any custom animation code, using a hex editor. Not an easy process...
 
Wow! definetly not Tom! Actually it sounds like a very complex task just for hiding the yoke. would it be easy then to just assign a different panel to this AC? Perhaps I can just move the gauges that are being blocked to a different location but there will always be some gauges being blocked.

thanks for the reply!

Ariel
 
Ariel, the virtual cockpit is not just a 2d panel that could be easily replaced with another bitmap.
While in theory you could develope your own VC from scratch and replace the existing one (assumed it's a native FSX mdl) be aware that it's a very complex and time consuming task that requires a fair amount of skill, knowledge in 3d modelling and other areas plus patience that definitely blows the limits of a single forum thread.
Believe me, if you go down that road you don't want to take that burden just to remove a stick in another guy's mesh, you rather will want to join the ranks of us developers and make your own aircraft. ;) :D
 
Last edited:
Ariel, do you own a car? How easy would it be to replace the dashboard with one from another car?

Same principle applies to 3d modeled aircraft.
 
If you want to get your feet wet. We can get you to build planes. Then we can push you in the right direction. hehe

I like how Bill put it....:D But the truth is you can't change a VC model.

Even a simple biplane takes a good developer 1 to 3 months. So if you like we can get you started. After a year or so you can develop nice planes. i started out with scenery first. That way i would not make any crappy plane first. But we all have to start somewhere!:)
 
Despite the words of caution, modeling is a very enjoyable pastime. :D And the wife won't need to wonder where you are of an evening, you'll be that figure hunched over the PC in the corner, muttering to yourself!
 
Back
Top