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Hi, everyone - I’m new to this and am hoping someone could point me in the right direction.
I’m interested in making a narrative companion app for MSFS, something that would tell a story and utilize Simconnect to read data from MSFS and possibly trigger things in-game like audio events based on proximity to a location. I have some experience with front-end web development (HTML, CSS and a little TypeScript), but am lacking any back-end or C/C++ experience.
I would love to create the game in something like Ren’py, since the narrative part of the game doesn’t need to be complicated. I even came across this GitHub repo which is a python interface for Simconnect, but I’m at a loss as to how to implement it (or if it’s even possible to). Does this strike anyone as a feasible path forward or have any experience with it? If so, I would love some guidance. If not, are there any other lightweight game engines that would play nicely with Simconnect, or is necessary to build from the ground up in C/C++?
Sorry if this sounds like me looking for an easy way out. If there is none feel free to tell me so. I’d be willing to start down the C/C++ road if that’s the best way. Thanks!
I’m interested in making a narrative companion app for MSFS, something that would tell a story and utilize Simconnect to read data from MSFS and possibly trigger things in-game like audio events based on proximity to a location. I have some experience with front-end web development (HTML, CSS and a little TypeScript), but am lacking any back-end or C/C++ experience.
I would love to create the game in something like Ren’py, since the narrative part of the game doesn’t need to be complicated. I even came across this GitHub repo which is a python interface for Simconnect, but I’m at a loss as to how to implement it (or if it’s even possible to). Does this strike anyone as a feasible path forward or have any experience with it? If so, I would love some guidance. If not, are there any other lightweight game engines that would play nicely with Simconnect, or is necessary to build from the ground up in C/C++?
Sorry if this sounds like me looking for an easy way out. If there is none feel free to tell me so. I’d be willing to start down the C/C++ road if that’s the best way. Thanks!