Is UDIM supported by the sim?
After a bit of tweaking it's working perfectly for me (using Blender/Substance Painter workflow).
Mostly using it for large areas that i want to get as much detail possible.
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Is UDIM supported by the sim?
Using Nodes and Python. I'll try to write a tutorial right here in a few days for it.But the question is how do you export this to the simulator?
It does for me clearly. My terminal had around 35/40 set of textures (albedo, metal, normal) in total. That includes Roofs, Walls, Windows, Doors. Never repeated a texture on any building.How many udim tiles did you made for this tower up there?
Is that really a improved workflow to use udims instead of materials? A object with 5 to 10 materials is no problem to handle without udims.
So i cant imagine that a udim workflow will improve the scenery creating process.
Did you finally did the tutorial? That’s an interesting thingUsing Nodes and Python. I'll try to write a tutorial right here in a few days for it.
Hi there! can you share the link to the texture, please! I have been looking around for corrugated metal texture and have not found anyone like that!That material doesn't look like the one that I have. The one I have starts out as a blueish color... it even has rust options also... let me see if I can find the .zip file containing the material that I have and I can send it to you, if you like me to?
Hello..Hi there! can you share the link to the texture, please! I have been looking around for corrugated metal texture and have not found anyone like that!
Thank you, buddy!!!Hello..
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sorry for asking this, i am learning SP, do you place those textures in the procedural folder or texture???Hello..
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There should of been a readme file included in the zip file that I sent you.sorry for asking this, i am learning SP, do you place those textures in the procedural folder or texture???