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Hi,
I'm designing an airport and I want to put some lights at the parking gates. This is what I have done so far:
1-I create a surface in Sketchup v.15 and have applied a texture to it, with a 20% transparency. The texture was made in Photoshop CS6 including a black alpha channel.
2-I use MCX to apply difusse and night textures and convert it to dds.
3-In Library Creator I compiled to bgl.
4-From ADE 1.55 I use Library Object to place the surface in FSX world.
5-I run FSX and in night time things are acceptable
but at daytime I still see where the object is placed.
If I make it completely transparent I will not see anything at night.
Question: How to make the diffuse texture not visible during daytime and still showing the light at nighttime?
I will appreciate any help.
my System:: Intel Core I7 4GHz, Ram 16GB, 64 bit OS, Win 10, 2x Nvidia GTX970
I'm designing an airport and I want to put some lights at the parking gates. This is what I have done so far:
1-I create a surface in Sketchup v.15 and have applied a texture to it, with a 20% transparency. The texture was made in Photoshop CS6 including a black alpha channel.
2-I use MCX to apply difusse and night textures and convert it to dds.

3-In Library Creator I compiled to bgl.
4-From ADE 1.55 I use Library Object to place the surface in FSX world.
5-I run FSX and in night time things are acceptable
but at daytime I still see where the object is placed.
If I make it completely transparent I will not see anything at night.Question: How to make the diffuse texture not visible during daytime and still showing the light at nighttime?
I will appreciate any help.
my System:: Intel Core I7 4GHz, Ram 16GB, 64 bit OS, Win 10, 2x Nvidia GTX970


