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P3D v4 Taxi Routes in P3D

fs1

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argentina
I am trying to figure out how taxi routes are laid out in P3D. I have seen the following documentation in the Prepar3D SDK.

Each entry takes five numbers: the index of the TaxiwayPath, the TaxiwayPoint to head for, the direction along the path -- which will depend on the order in which the points were defined (1 = forward, 2 = backward), an unused number (always 0), and the runway index number if the route is along a runway.

As far as I understand the taxi route is a composition of different pairs (a taxi path index and a taxi ending point). Is this correct? Any other information that could explain a taxi route? Thanks
 
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The "direction" (start point to end point) is used only to define "left / right" for edge markings. It has no effect on the route which is always from a parking spot to the runway or from the runway to a parking spot.
 
Thanks @GHD

This is the explanation from the documentation:

Each entry takes five numbers: the index of the TaxiwayPath, the TaxiwayPoint to head for, the direction along the path -- which will depend on the order in which the points were defined (1 = forward, 2 = backward), an unused number (always 0), and the runway index number if the route is along a runway. This information will only be known if the XML file used to create the airport is available -- refer to the Traffic Toolbox tutorial. The example here shows the taxiway route to Gate Alpha4, following route E C A, from that tutorial.

Example:

TaxiRoute.0=27,11,2,0,2
TaxiRoute.1=26,10,2,0,0
TaxiRoute.2=25,9,2,0,0
TaxiRoute.3=24,16,2,0,0
TaxiRoute.4=19,8,2,0,-1
TaxiRoute.5=18,7,2,0,-1
TaxiRoute.6=13,2,2,0,-1
TaxiRoute.7=3,1,1,0,-1

So the taxipath and the taxipoint will create a line polygon from the runway to the parking and vice versa.

What you are saying is that these are unrelated to the actual taxi route?

Thanks
 
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