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FSX Taxi Trainer

Messages
548
Country
us-northcarolina
I have created a Taxi Trainer SNJ which was used at NAAS Corry Field. The aircraft and texture itself are fine. I don't want it to take off airborne which it could/didn't do but remained on the ground taxiing around the airport training student aviators. So...I tried creating a SODE simobject from the model and the aircraft.cfg and then wrote xml code to try and do that. Here is the simobject and xml. I am trying to learn how to do this and was successful this evening to get it onto the apron, but it sits even not on its tailwheel and there is no taxiing. Also the landing gear is retracted. There IS animation of the pilot. I was successful to put the mower tractor onto the field so I know that SODE is communicating. Here is a shot of the trainer aircraft at NAAS Corry and then a shot of the SODE placed trainer. How do I get the SODE to sit properly. I have tried all afternoon with no results.
Image_211116_175157.jpg


SODE Taxi Trainer.jpg


SNJ Taxi Trainer
 
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Messages
548
Country
us-northcarolina
OK all day spent reading SODE Developers; trying everything imaginable. This is just not happening unless one of you can tell me what's going wrong. Ignore the SNJ Taxi Trainer file above. I have made so many changes finding out that it is all wrong. If you want to see if you can figure it out PM me and I will send you the latest simobject and xml. I was able to get it at the proper angle by "rotate" in MDCx but landing gear has only shown down twice. After I saw in the SODE Guide that I need to have the Category=Viewer and added that to the sim.cfg it showed down but it was too hign because of altitude in xml.cfg THEN when I fixed that, the gear was back up again. This is proving to be extremely challenging a project. I read that even after I get the gear to stay down all the time I have to program the animation for this to move and how am I going to get it to follow the taxiways? That looks so confusing I just may give this up period.
 
Messages
392
Country
newzealand
Is this a flyable aircraft? I'm guessing SODE doesn't know anything about the aircraft parameters including gear animation (I'm suspecting the gear up config is at the start of the animation?)

If you can you should export the mdl with no animations in the position you want. Of course to get it moving around you'll have to animate it in a path where you want it to go. It's not going to start taxiing by itself (or avoid other planes).
 
Messages
548
Country
us-northcarolina
Yes it IS a flyable aircraft. It taxis around perfectly as AI which I did yesterday but takes off which its not supposed to do,. I just opened it up in Model Converter X latest version which I use a lot. That is how I was able to add the custom nosegear to keep the student from nosediving and damaging the prop. Anyway, I ONLY want the landing gear to stay down NOT lose all the animations. I watched a video by ARNO and also read a couple articles of his enhancing the object heirarchy and learned that I could reverse the animations. So...I reversed the animation of the landing gear but forgot the gear doors. Went back in and reversed animation of the gear doors and I have the aircraft exactly as I want it to be with all the other animations in proper order, the ailerons, flaps etc are all up as they should be to taxi. Now I have to go back to the internet and find the videos that tell me how to animate it AND get it to follow the taxiways. The lawn mowers and snowplows that I used to teach me how to get here can go randomly but the taxi trainer can't. Wish me luck.
 
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