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Hi,
I am currently modelling a funicular railway. To do this successfully I needed a flat ramp for the carriages to run up and down on.
I made a flatten of the existing mesh then made in a custom polygon to create the ramp.
The problem is that the polygon does not settle into place until quite close and sits a short height above the flattened terrain when
viewed from a distance, then visually drops into place when you get closer.
Is there a way of making it drop into place when further away?
I have noticed this issue with static aircraft in some addon airport sceneries too so I am guessing that I am stuck with it.?
The terrain polygon I created was made in Blender, not using the polygon object in the sim. I did this because the animated cars
of the funicular railway were easier to animate in Blender when I could see the slope.
thanks
Stinger
I am currently modelling a funicular railway. To do this successfully I needed a flat ramp for the carriages to run up and down on.
I made a flatten of the existing mesh then made in a custom polygon to create the ramp.
The problem is that the polygon does not settle into place until quite close and sits a short height above the flattened terrain when
viewed from a distance, then visually drops into place when you get closer.
Is there a way of making it drop into place when further away?
I have noticed this issue with static aircraft in some addon airport sceneries too so I am guessing that I am stuck with it.?
The terrain polygon I created was made in Blender, not using the polygon object in the sim. I did this because the animated cars
of the funicular railway were easier to animate in Blender when I could see the slope.
thanks
Stinger
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