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Texture problem with FSDS 3.5

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unitedkingdom
Hi Everyone
I am new here so I am sorry if this has been asked before.
I have searched the forums but haven't found an answer.
My problem is as follows:
I have created an object (control tower) in FSDS 3.5. I then applied textures to the model. These all display correctly in 3D view. When I compile to BGL or MDL and then run inside FSX, the object is displayed but only in black (no textures). In Instant Scenery I can make a thumbnail which shows all the correct textures. What do I need to do to display correctly in FSX? All the bitmaps are 128x128 or 256x256 and 8 bit. Any help would be greatly appreciated.
Thanks in advance.
Eisbahn
 
Hi Everyone
I am new here so I am sorry if this has been asked before.
I have searched the forums but haven't found an answer.
My problem is as follows:
I have created an object (control tower) in FSDS 3.5. I then applied textures to the model. These all display correctly in 3D view. When I compile to BGL or MDL and then run inside FSX, the object is displayed but only in black (no textures). In Instant Scenery I can make a thumbnail which shows all the correct textures. What do I need to do to display correctly in FSX? All the bitmaps are 128x128 or 256x256 and 8 bit. Any help would be greatly appreciated.
Thanks in advance.
Eisbahn

Are you plasing the Texture files in the correct place. FSX/Textures?......I had texture problems with 3.0 but up to know none with 3.5.....in 3.0 I remember I had to place them all over---in FS/Textures and FS/addon scenery/textures for them to work ok and even so they sometimes failed to show...
 
Sounds like the textures are the right size. What format are your textures? If they are 24 bit .bmp's right out of the paint program they won't show up. Convim or ImageTool are programs to convert these to a type that show up in FS, like 16or 32 bit .bmp, or dxt.
 
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