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Texture resolution

Messages
19
Country
belgium
Hi folks,

I'm new here, but I've been simming for quite some time now.
I finally decided to create airports for Flight Simulator (2004/X), besides making repaints.

I'm busy creating a scenery fot TFFG (Grand Case, St. Maarten), but I've ran into some trouble. I've created a .psd-file for the whole runway (480x19280).
I want to add this as a texture to my Sketchup model, but it seems that the maximum resolution for the textures is 1024x1024 (So when i imported the texture into Sketchup the texture was very blurry). I tried a workaround by splitting the runway into seperate parts and applying the textures to each part, but when I load the model into Flight Simulator (2004), the transition between the parts is not smooth (You can see some very thin white lines between each part). Is there a workaround? I would like to stick with sketchup for models, but if it is really necessary I'm able to use other programs for modeling. Thanks in advance.

PS: Excuse me for my bad English, I'm still learning the language...
 
Hi,

19000 pixels is indeed to much for a texture, so your approach to split it into different files is the correct one. It is a known problem that you can see small lines between such tiles. The best solution is to not map until the very end of your texture. So make sure the outer pixel is not used on the model.
 
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