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Textured Lines

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72
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us-washington
On my current project I have only utilized the photoscenery features of SBX and now I would like to add textured lines to my aprons which are created with ADE. I have read the how to in the help file.

What I did was create a flatten polygon within SBX and then drew a line for my texture. I created the texture with stock windows 7 paint program because this entire process is just a trial by error period, saved the file in bmp format.

When I compliled the poly and line I get this scasm error message:
Error in line 13
-> TextureList( 0 6 FF 255 255 255 0 50.000000 White line.bm
-> unknown flag "i"
Scasm compilation status: error(s) 1

Am I doing this right, what are the tricks needed to create textured lines for the aprons?

Thanks
Eric
 
Hi,

I would suggest that you use a texture name without spaces, it seems the SCASM code generated does not have quotes around the texture name, so therefore any texture name with spaces will not compile.
 
Arno, I went back and changed the file name without any spaces and that corrected the problem. Now when I select the line I get the following popup, and it does compile a bgl but the line does not show up in FSX.
error.jpg
 
I think your bmp files need to be "square", but I don't think your line is going to show anyway, as I think the photo scenery will stop the vector line from being drawn. And also, even if you have max resolution of 6 cm set in your FSX settings, I don't think you will be happy with the quality of terrain lines at an airport, where you see things close-up.

scott s.
.
 
Thanks again scott, well back to the drawing board for custom apron markings then. Any suggestions on tools to use for this? I read that gmax does do lines but its really not made for that. How do you think the payware developers create there markings?

Eric
 
I think many freeware authors used the older method such as SCASM to draw lines, and you see a lot of these fs2k2-style airports still used in FS9, but not so much in FSX anymore. I think the trend is to use GMAX with the fs2k2 gamepack for surface textures when they have to be high resolution/quality.

You might also take a look at the tutorial on the wiki here on airport design, which shows how to use taxiways just to draw lines on aprons or underlying taxiways. Once you get the hang of it, it is possible to do some good line drawing with this method.
http://www.fsdeveloper.com/downloads/adding_realism_to_airports_tutorial.pdf

scott s.
.
 
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