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FSXA Textures and rendering in GMax. <Solved>

I am learning how to map in GMax and have a question for the more experienced users.

Is this normal?


Hopefully you can see the top left corner of the wall and the corresponding vertex in the UVW mapping editor.

The vert is clearly in the middle of a white line that borders the wall.

So where is the white line in the main viewport?

Is it common in GMax for the texture to not fully render like that?

Thanks in advance.


Never mind, as usual the problem was between the keyboard and the back of the chair.

Double checked my driver config and found that I had no checks in "Match Bitmap Size".

Woulda swore I had already done that, maybe the setting was lost?
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