• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Textures blinking

Hello everybody.
I have made a model with Sketchup with some photos used as Images into de model. I have converted it with ModelConverterX, and transfer to de Prepar3dV3 with ADE.
But, the images on the object appear blinking.
Any idea?
Thank you all
 

tgibson

Resource contributor
I assume some of these photos are applied to polygons placed on top of the main building polygons? If you mean these overlay objects are flashing as you move around them, this is due to Sketchup placing two polygons essentially on top of each other. FS does not know which one to display, so it flashes back and forth. You have at least three possible solutions:

1. Move the outside polygon (usually windows, etc.) further away from the bottom building polygon. This will lead to potential visual issues when close to the building (i.e. you will see the outside polygon).
2. Make a custom texture with the window (or whatever is on the outside polygon) as part of the main building texture. Then the extra polygon is not required and you will have no flashing.
3. If you are compiling to FS9 or P3D, you can use a Bias value in the MCX Materials Editor to increase the visual priority of the outside polygon. You can also do this with FSX but MCX just moves the polygon out a bit, since FSX does not have true Bias control. But this may be an easy way to do choice #1 for FSX.
 
Top