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P3D v3 Textures not loading

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us-vermont
I'm running the latest (as of last week) build of MCX and when I add a new texture folder (Cfg set up like I have done a million times) with all proper names on the textures and I get the checkerboard. All the referenced textures from the texture cfg load fine. Bumps etc. all work but the main exterior textures don't load. Even if I cut and paste from a texture that does work into the new folder. They won't show. first shot is the new texture and the second is an existing one
 

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Hi,

Is this the only texture that is in the new folder or are other textures from that folder read correctly by MCX? That would help to see if it is a texture.cfg issue or something related to the texture file itself.
 
Tried pasting all the textures from the referenced "texture" folder into the repaint's folder and deleted the texture cfg. Same result. Copied a working textures folder (with the exteriorxxx_t textures only plus a texture cfg) with the only rename being the texture.xxx - copy that you get with a copy/paste and changed the aircraft cfg to the copied name and everything loads. Rename the copied texture folder to the name I want and change the aircraft cfg to match and it still loads... Really confused here.

On a separate issue. In older versions of MCX when I wanted to add a light to a moving part (Nav light on a rudder for example) all I would do is attach the light (attached object editor) and then drag it to the part I wanted it to be attached to in the object hierarchy, then back into the attached object editor to edit the coordinates to get the light where I wanted it. pain in the backside but it worked.

Now when I do that procedure, the light is somewhere random and follows the animation on some weird axis not tied to the moving part.
 
Tried pasting all the textures from the referenced "texture" folder into the repaint's folder and deleted the texture cfg. Same result. Copied a working textures folder (with the exteriorxxx_t textures only plus a texture cfg) with the only rename being the texture.xxx - copy that you get with a copy/paste and changed the aircraft cfg to the copied name and everything loads. Rename the copied texture folder to the name I want and change the aircraft cfg to match and it still loads... Really confused here.
If putting them in a different folder does not work either, I suspect it might be related to the texture itself. If you go to the texture converter in the Tools menu, can you open the texture file there and does it show correctly?
On a separate issue. In older versions of MCX when I wanted to add a light to a moving part (Nav light on a rudder for example) all I would do is attach the light (attached object editor) and then drag it to the part I wanted it to be attached to in the object hierarchy, then back into the attached object editor to edit the coordinates to get the light where I wanted it. pain in the backside but it worked.

Now when I do that procedure, the light is somewhere random and follows the animation on some weird axis not tied to the moving part.
That procedure should still work. I'll try to double check when I'm behind my FS PC again.
 
Try renaming that bad folder and create a new folder from scratch using the original name. Then paste the texture files into the new folder.
 
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