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Hi, as a newbee in scenery design so is there a lot of things to learn.
Hope that someone can give me a quick answer on this one.
I'm modelling a sailplane hangar at my local field, the hangar is in yellow corrugated metall on the sides and a black corrugated roof.
Is it possible to texture this object from two different "sets" of textures ?
I have made a UW mapping ,like the tutorial in MS SDK (the house) , and here is all the textures on the same BMP map.
What I try is to get "roof" from one texture and the "sides" from another, but when doing it this way the whole hangar changes by wich BMP used.
One idea that popped into my head late last evening, not been able to test it out yet, is that maybee i have to "explode" of the roof from the basic box that my hangar is made of and texture it as a plane instead .. Are I on the correct path in this assuption or shall I do it in another way ?
Pls before i start to
regards
Gerth
Hope that someone can give me a quick answer on this one.
I'm modelling a sailplane hangar at my local field, the hangar is in yellow corrugated metall on the sides and a black corrugated roof.
Is it possible to texture this object from two different "sets" of textures ?
I have made a UW mapping ,like the tutorial in MS SDK (the house) , and here is all the textures on the same BMP map.
What I try is to get "roof" from one texture and the "sides" from another, but when doing it this way the whole hangar changes by wich BMP used.
One idea that popped into my head late last evening, not been able to test it out yet, is that maybee i have to "explode" of the roof from the basic box that my hangar is made of and texture it as a plane instead .. Are I on the correct path in this assuption or shall I do it in another way ?
Pls before i start to
regards
Gerth

